Somewhat Durable – While Ork armor isn’t great (DF 3 and a 5+ save), they make up for some of that by having 10+ wounds.Orks also have solid movement, so they can get around the battlefield pretty quickly. A Choppa does decent damage, and your average ork running around with 4 attacks and 4/5 damage can be pretty nasty. Melee – Orks make up for their lack of good shooting by having the ability to be solid melee fighters.In this article, we’re going to take an in-depth look at Greenskin Kill Teams – Kommandos will be covered in a separate article. While there have been a number of UK government pronouncements regarding Orks, whether gatekeeping Ork terrain kits or complaining about how easy it is being an Ork player to the UN, Orks are in a good place in 40k (with a big pile of recent releases and a new Codex) and a good place in Kill Team, where they have two Kill Team options available: Kommandos and Greenskins. ![]() In Kill Team they require cunning and strategy to play well, with a careful mix of positioning and Tactics use. ![]() Do you prefer to beat your enemies to death with your bare hands? Do you like to make sure your forces always outnumber the enemy? Do you have the table manners of a British soccer hooligan? If you answered “yes” to any of these questions, then Orks may be the Kill Team for you! The original horde force of KIll Team, Orks trade shooting accuracy for melee prowess and heavy armor for high toughness and lots of bodies.
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